![]() Later on, this gets super cluttered and things update so fast that you wouldn't be able to get an accurate read on them anyway.Īnother option regarding the "item get" messages is the ability to change the size of the font. It's hard to see what's behind certain buildings when they're so huge, like Lighthouses and the Druid Treehouse.Īn option to toggle the "item get" messages on the bottom right corner of the screen. When selecting the build command or any command that puts placement on the screen (such as land fills), make all buildings semi-transparent. I suggest that there should also be an HP bar right under the EXP bar at the top of the screen and to the left of it, a small icon of the object currently being targeted by the cursor. This happens when there's a cluster of things nearby (such as trees). It's hard to see the HP of whatever you're targeting sometimes. Having a tooltip will help mitigate the confusion some players would have regarding the functions of certain items/buildings. There's a few items/buildings out there that I had absolutely no clue how they worked until I had to look them up online. Tooltips would be something that'd be great to have. The more vaults you buy, the more slots open up in the "super vault". This way, when picking up a future copy of the item, it'll go back to the vault instead of the player's inventory.Īlso regarding vaults, I suggest making a "Super Vault" upgrade option somewhere along the line, which connects all the vaults with one another, letting you manage everything from one vault. When items inside a vault reach 0, the item slot shouldn't get removed. Makes it easier to figure out which number key accesses which scroll quickly. Putting numbers at the bottom toolbar to show which numeric hotkey will select which tool. I would love to be able to access the Build menu buy just pressing B for example or the purchase lands menu with L or any other kind of key. Hot keys for the various tabs in the ESC menu. Here's what they are as they come to mind. ![]() Having played more of that, I feel like there's definitely some changes that could be made to further better the experience. I've played the Humble Bundle demo to death and then decided to pledge to HopFrog's Patreon and get access to Beta 7. Hey there! First off, I want to say that for being a solo dev, Hopfrog did a fan-beating-tastic game. Full Steam release is on April 18th 2019. There is a free demo currently available at. Self-promoting videos of let's plays or twitch links is only allowed at most once per personĪll form of posts must be kept SFW and family friendly. This is not place to beg for free keys or promote unrelated material. Any comments attacking other users, groups of people, name calling, or any general hostility will be removed without notice. You never know what the next purchased land will contain! Rules <ĭon't post memes or image macros that aren't directly related to Forager.īe nice to each other. Gather resources to build your base and expand. The Legend of Zelda meets Stardew Valley and Terraria in this gorgeous and compelling singleplayer experience.Įxplore a vast a mysterious world in little chunks. It is the first food production building available in the game.Forager is a game in development by HopFrog.During bad weather, the collection speed is reduced by 20%, with an optimum of 6 berries per day for a fully employed hut. The distance from the forager's home to the gathering hut and the distance between the gathering hut and the extraction zone will affect the number of berries that can be obtained. The optimal number of berries a day that can be obtained is approximately 3-4 berries per forager and each forager works 2 in 3 days, resulting in approximately 2-3 berries a day on average. Here, the berries will become available to Market Tenders who are running a Food Stall assigned to sell berries. Once the berries have been deposited, a Transporter assigned to a Granary that has been set to allow berry storage will collect the berries stored and deposit them in their assigned granary. Once a berry has been obtained they must return to the hut to deposit it before foraging for another. Foragers begin collection by travelling from their home to Gather's Hut from there they will travel to the bush. They will collect berries from the nearest berry bush assigned to an extraction zone. It becomes available after placing a Builder's Workshop.Īssigned villagers will work as foragers. ![]() The Gathering Hut is used to collect Berries.
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